Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["syokan08", 0, 0, 2])
    ShowText(["\\n<Divine Dragon>Now, state your wish...\nI will grant any wish within my power, but only one wish..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Hey, this is very lucky.\nLuka, what will you wish for?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>This is very fortunate.\nGo on Luka, make a wish."])
      Empty([])

    BranchEnd([])
    Label(["願い"])
    ConditionalBranch([1, 123, 0, 8, 2])
      Script(["unlimited_choices(12,"])
      ScriptMore([" [\"I wish for a weapon\","])
      ScriptMore(["\"I wish for armor\","])
      ScriptMore(["\"I wish for an accessory\","])
      ScriptMore(["\"I wish for a porno mag\","])
      ScriptMore(["\"I wish for a girl's panties\","])
      ScriptMore(["\"I wish to marry my childhood friend\","])
      ScriptMore(["\"I wish to see my father\","])
      ScriptMore(["\"I wish for world domination\","])
      ScriptMore(["\"Quit\"])"])
      Empty([])

    Else([])
      Script(["unlimited_choices(12,"])
      ScriptMore([" [\"I wish for a weapon\","])
      ScriptMore(["\"I wish for armor\","])
      ScriptMore(["\"I wish for an accessory\","])
      ScriptMore(["\"I wish for a porno mag\","])
      ScriptMore(["\"I wish for a girl's panties\","])
      ScriptMore(["\"I wish to marry my childhood friend\","])
      ScriptMore(["\"I wish to see my father\","])
      ScriptMore(["\"I wish for world domination\","])
      ScriptMore(["\"I wish to learn a new skill\","])
      ScriptMore(["\"Quit\"])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 0, 0])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You wish for a weapon...\nThen you shall receive it."])
      CallCommonEvent([831])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>I have granted your wish...\nNow then, farewell."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 1, 0])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You wish for armor...\nThen you shall receive it."])
      CallCommonEvent([836])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>I have granted your wish...\nNow then, farewell."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 2, 0])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You wish for accessories...\nThen you shall receive it."])
      CallCommonEvent([837])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>I have granted your wish...\nNow then, farewell."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 3, 0])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You wish for a porno mag...?\nHoho, I see your tastes."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Pervert..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Filthy..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You should know, there are some real special pages in there. Now, you shall receive..."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([564, 0, 0, 1])
      ShowTextAttributes(["sonia_fc1", 5, 0, 2])
      ShowText(["\\n<Sonya>............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I feel a cold stare from my friends..."])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>I have granted your wish...\nNow then, farewell."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 4, 0])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You wish for a girl's panties...\nThen you shall receive it."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1933, 0, 0, 1, false])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>But, I wonder if this was really a good choice..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I don't think so...\nBut, who's panties are they?"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Though, they do seem familiar..."])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>...!?"])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>I have granted your wish...\nNow then, farewell."])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 5, 0])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You wish to marry your childhood friend..."])
      ShowTextAttributes(["sonia_fc1", 1, 0, 2])
      ShowText(["\\n<Sonya>...♪♪♪"])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>...I can't grant that wish."])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>...eh!?"])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>Your childhood friend greatly exceeds my power.\nAs it is, I am unable to interfere..."])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>WHY!?!"])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>Now, state another wish...\nI will grant it to the best of my abilities."])
      JumpToLabel(["願い"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 6, 0])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You wish to see your father?\nThat is but a simple wish..."])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>............"])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>...I cannot grant this wish, for your father refuses. If you force me, I'll be killed."])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>Now, state another wish...\nI will grant it to the best of my abilities."])
      JumpToLabel(["願い"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 7, 0])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>You wish for world domination?\nI'll grant your wish..."])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>............"])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>...I can not grant this wish.\nBecause you will have this world."])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>It will be possible for you in the future.\nTherefore, this wish is a moot point."])
      ShowTextAttributes(["syokan08", 0, 0, 2])
      ShowText(["\\n<Divine Dragon>Now, state another wish...\nI will grant it to the best of my abilities."])
      JumpToLabel(["願い"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 123, 0, 9, 1])
      ConditionalBranch([1, 12, 0, 8, 0])
        ControlSwitches([2335, 2335, 0])
        ShowTextAttributes(["syokan08", 0, 0, 2])
        ShowText(["\\n<Divine Dragon>You wish to learn new skills...\nThen, from now until you exit the labyrinth, entities to learn skills from shall appear more frequently."])
        ShowTextAttributes(["syokan08", 0, 0, 2])
        ShowText(["\\n<Divine Dragon>I have granted your wish...\nNow then, farewell."])
        Wait([60])
        ControlVariables([121, 121, 2, 0, 1])
        CallCommonEvent([901])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["syokan08", 0, 0, 2])
    ShowText(["\\n<Divine Dragon>You do not have a wish...\nReturn, when you have a wish to ask of me."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>You're under arrest, pirate!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Prepare to be foiled, marine!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A Seahorse Marine and Mermaid Pirate are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help the Pirate", "Help the Marine", "Wait"], 3])
    When([0, "Help the Pirate"])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>Another pirate appeared! You're all under arrest!"])
      BattleProcessing([0, 493, false, false])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Seahorse Marine>Kyu..."])
      ShowTextAttributes(["k_mermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Thanks for the save!\nHere, have some treasure!"])
      CallCommonEvent([831])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help the Marine"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>You're another marine of the Navy?!\nWell then, I'll fight you too!"])
      BattleProcessing([0, 485, false, false])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Sorry Captain, I lost..."])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Seahorse Marine>Thank you for your assistance!\nFor your cooperation, please have this item!"])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Savage lizard...\nThe power of water is far more noble than the power of fire..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>The power of fire is the power of fighting!\nWith that fire, I'll turn you to jelly!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Undine and Salamander are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help Undine", "Help Salamander", "Wait"], 3])
    When([0, "Help Undine"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Hmm, so it's like this...\nAll right then, let's settle this now!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1235, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Kch, my flame was defeated...!"])
      ShowTextAttributes(["undine_fc1", 1, 0, 2])
      ShowText(["\\n<Undine>Thank you for lending me your strength.\nPlease have this."])
      CallCommonEvent([835])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help Salamander"])
      ShowTextAttributes(["undine_fc1", 0, 0, 2])
      ShowText(["\\n<Undine>So, you're on the lizard's side.\nWell then, I'm not going to forgive you."])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1226, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>The power of water lost to a lizard..."])
      ShowTextAttributes(["salamander_fc1", 1, 0, 2])
      ShowText(["\\n<Salamander>Not by a lizard, but by the power of fire.\nHere, with my thanks."])
      CallCommonEvent([831])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    ShowTextAttributes(["queenant_fc1", 1, 0, 2])
    ShowText(["\\n<Queen Ant>Your actions are too barbaric!\nI will not overlook this anymore...!"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess>So, you dare oppose the true Queen Insect!\nI'll destroy you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Queen Ant and Spider Princess are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help Queen Ant", "Help Spider Princess", "Wait"], 3])
    When([0, "Help Queen Ant"])
      ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
      ShowText(["\\n<Spider Princess>Oh! My betrothed is siding with the ants...\nIs this a trial of love!?"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1244, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
      ShowText(["\\n<Spider Princess>To be defeated by my betrothed...\nI have no regrets...!"])
      ShowTextAttributes(["queenant_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Ant>Thank you for your help in stopping the Spider Princess. Please accept this with my gratitude."])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help Spider Princess"])
      ShowTextAttributes(["queenant_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Ant>You wish to aid the Spider Princess?\nThen, I will not forgive you...!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1228, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["queenant_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Ant>I couldn't stop the tyranny of the Spider Princess... How regrettable..."])
      ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
      ShowText(["\\n<Spider Princess>Oh my betrothed, you fought for me...\nPlease, accept this item."])
      CallCommonEvent([831])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 3
    ShowTextAttributes(["lily_fc1", 6, 0, 2])
    ShowText(["\\n<Lily>And so, it comes to this...\nLet's settle this here, Lucia!"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>Lily, you are too dangerous...\nI can't let this magic roam free!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lily and Lucia are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help Lily", "Help Lucia", "Wait"], 3])
    When([0, "Help Lily"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>So, you agree with Lily too...\nThen, I will defeat you both."])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1214, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>Lily, you are wrong..."])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>I didn't expect anyone to help me.\nPlease, take this for your work."])
      CallCommonEvent([833])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help Lucia"])
      ShowTextAttributes(["lily_fc1", 6, 0, 2])
      ShowText(["\\n<Lily>If you lend your aid to Lucia...\nThen you too, are my enemies!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1213, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>Lucia... why can't you understand..."])
      ShowTextAttributes(["lusia_fc1", 0, 0, 2])
      ShowText(["\\n<Lucia>Thanks to you, I have prevented the spread of dangerous magic. Please take this item as a thank you."])
      CallCommonEvent([835])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 4
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Unya! This bird!!"])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>Today we settle this, stupid cat!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tezcatlipoca and Quetzalcoatl are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help Tezcatlipoca", "Help Quetzalcoatl", "Wait"], 3])
    When([0, "Help Tezcatlipoca"])
      ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
      ShowText(["\\n<Quetzalcoatl>So you sided with the stupid cat...\nI'll make you regret that!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1269, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["coatlus_fc1", 6, 0, 2])
      ShowText(["\\n<Quetzalcoatl>You stupid..."])
      ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
      ShowText(["\\n<Tezcatlipoca>Unya! Thanks for helpinya!\nThis is for you nya!"])
      CallCommonEvent([833])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help Quetzalcoatl"])
      ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
      ShowText(["\\n<Tezcatlipoca>Sha! I'll fight you, friend of Quetzalcoatl, nya!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1268, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
      ShowText(["\\n<Tezcatlipoca>Unya..."])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl>You made the right choice.\nHere, take this..."])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 5
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Seahorse Marine>You're under arrest, pirate!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Prepare to be foiled, marine!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A Seahorse Marine and a Mermaid Pirate are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help the Pirate", "Help the Marine", "Wait"], 3])
    When([0, "Help the Pirate"])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Seahorse Marine>Another pirate appeared! You're all under arrest!"])
      BattleProcessing([0, 493, false, false])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Seahorse Marine>Kyu..."])
      ShowTextAttributes(["k_mermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Thanks for the save!\nHere, have some treasure!"])
      CallCommonEvent([831])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help the Marine"])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Pirate>You're another marine of the Navy?!\nWell then, I'll fight you too!"])
      BattleProcessing([0, 485, false, false])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Mermaid Pirate>Sorry Captain, I lost..."])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Seahorse Marine>Thank you for your assistance!\nFor your cooperation, please have this item!"])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine>Savage lizard...\nThe power of water is far more noble than the power of fire..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>The power of fire is the power of fighting!\nWith that fire, I'll turn you to jelly!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Undine and Salamander are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help Undine", "Help Salamander", "Wait"], 3])
    When([0, "Help Undine"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Hmm, so it's like this...\nAll right then, let's settle this now!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1235, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Kch, my flame was defeated...!"])
      ShowTextAttributes(["undine_fc1", 1, 0, 2])
      ShowText(["\\n<Undine>Thank you for lending me your strength.\nPlease have this..."])
      CallCommonEvent([835])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help Salamander"])
      ShowTextAttributes(["undine_fc1", 0, 0, 2])
      ShowText(["\\n<Undine>You're on the lizard's side.\nWell then, I'm not going to forgive you."])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1226, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>The power of water lost to a lizard..."])
      ShowTextAttributes(["salamander_fc1", 1, 0, 2])
      ShowText(["\\n<Salamander>Not by a lizard, but by the power of fire.\nHere, with my thanks."])
      CallCommonEvent([831])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    ShowTextAttributes(["queenant_fc1", 1, 0, 2])
    ShowText(["\\n<Queen Ant>Your actions are too barbaric!\nI will not overlook this anymore...!"])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Princess>So, you dare oppose the true Queen Insect!\nI'll destroy you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Queen Ant and Spider Princess are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help Queen Ant", "Help Spider Princess", "Wait"], 3])
    When([0, "Help Queen Ant"])
      ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
      ShowText(["\\n<Spider Princess>Oh! My betrothed is siding with the ants...\nIs this a trial of love!?"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1244, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
      ShowText(["\\n<Spider Princess>To be defeated by my betrothed...\nI have no regrets...!"])
      ShowTextAttributes(["queenant_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Ant>Thank you for your help in stopping the Spider Princess. Please accept this with my gratitude."])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help Spider Princess"])
      ShowTextAttributes(["queenant_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Ant>You wish to aid the Spider Princess?\nThen, I will not forgive you...!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1228, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["queenant_fc1", 1, 0, 2])
      ShowText(["\\n<Queen Ant>I couldn't stop the tyranny of the Spider Princess..."])
      ShowText(["How regrettable..."])
      ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
      ShowText(["\\n<Spider Princess>Oh my betrothed, you fought for me...\nPlease, accept this item."])
      CallCommonEvent([831])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 3
    ShowTextAttributes(["lily_fc1", 6, 0, 2])
    ShowText(["\\n<Lily>And so, it comes to this...\nLet's settle this here, Lucia!"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>Lily, you are too dangerous...\nI can't let this magic roam free!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lily and Lucia are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help Lily", "Help Lucia", "Wait"], 3])
    When([0, "Help Lily"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>So, you agree with Lily too...\nThen, I will defeat you both."])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1214, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>Lily, you are wrong..."])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>I didn't expect anyone to help me.\nPlease, take this for your work."])
      CallCommonEvent([833])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help Lucia"])
      ShowTextAttributes(["lily_fc1", 6, 0, 2])
      ShowText(["\\n<Lily>If you lend your aid to Lucia...\nThen you too, are my enemies!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1213, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>Lucia... why can't you understand..."])
      ShowTextAttributes(["lusia_fc1", 0, 0, 2])
      ShowText(["\\n<Lucia>Thanks to you, I have prevented the spread of dangerous magic. Please take this item as a thank you."])
      CallCommonEvent([835])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 4
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Unya! This bird!!"])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>Today we settle this, stupid cat!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tezcatlipoca and Quetzalcoatl are fighting!\nWhat would you like to do?"])
    ShowChoices([["Help Tezcatlipoca", "Help Quetzalcoatl", "Wait"], 3])
    When([0, "Help Tezcatlipoca"])
      ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
      ShowText(["\\n<Quetzalcoatl>So you sided with the stupid cat...\nI'll make you regret that!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1269, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["coatlus_fc1", 6, 0, 2])
      ShowText(["\\n<Quetzalcoatl>You stupid..."])
      ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
      ShowText(["\\n<Tezcatlipoca>Unya! Thanks for helpinya!\nThis is for you nya!"])
      CallCommonEvent([833])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Help Quetzalcoatl"])
      ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
      ShowText(["\\n<Tezcatlipoca>Sha! I'll fight you, friend of Quetzalcoatl, nya!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
      BattleProcessing([0, 1268, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
      ShowText(["\\n<Tezcatlipoca>Unya..."])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl>You made the right choice.\nHere, take this..."])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([2, "Wait"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 5
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit A>Come on, cry!\nCry and shed those ruby tears!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>U...uu..."])
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit B>Damn! She's so stubborn!\nHey!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>Uuu..."])
    ShowChoices([["Help the Elf", "Leave them alone"], 2])
    When([0, "Help the Elf"])
      ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit A>What? You want to save her...?"])
      ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit B>This elf is our tool to making a profit.\nIf you get in the way, you'll take her place!"])
      BattleProcessing([0, 1022, false, false])
      ShowTextAttributes(["lizardthief_fc1", 2, 0, 2])
      ShowText(["\\n<Lizard Bandit A>Grr, We'll remember this...!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The lizard bandits ran away!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["elf_fc1", 1, 0, 2])
      ShowText(["\\n<Elf>Thanks, you saved me.\nIn return, take this weapon."])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave them alone"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit A>Come on, cry!\nCry and shed those icy tears!"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>*Sniffle*...*Sniffle*..."])
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit B>Damn! She's so stubborn!\nHey!"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>*Sniffle*..."])
    ShowChoices([["Help the Polar Bear Girl", "Leave them alone"], 2])
    When([0, "Help the Polar Bear Girl"])
      ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit A>What? You want to save her...?"])
      ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit B>This polar bear girl is our tool to making a profit. If you get in the way, you'll take her place!"])
      BattleProcessing([0, 1022, false, false])
      ShowTextAttributes(["lizardthief_fc1", 2, 0, 2])
      ShowText(["\\n<Lizard Bandit A>Grr, We'll remember this...!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The lizard bandits ran away!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>Thank you... I give you this."])
      CallCommonEvent([831])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave them alone"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 2
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit A>Come on, cry!\nCry and shed those smelly sake tears!"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Sheep Girl>Uii! Uiiii!"])
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit B>Damn! She's so stubborn!\nHey!"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Sheep Girl>Uiiiiiiiiii..."])
    ShowChoices([["Help the Sheep girl", "Leave them alone"], 2])
    When([0, "Help the Sheep girl"])
      ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit A>What? You want to save her...?"])
      ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit B>This sheep girl is our tool to making a profit.\nIf you get in the way, you'll take her place!"])
      BattleProcessing([0, 1022, false, false])
      ShowTextAttributes(["lizardthief_fc1", 2, 0, 2])
      ShowText(["\\n<Lizard Bandit A>Grr, We'll remember this...!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The lizard bandits ran away!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Sheep Girl>Since you're here, let's eat together!\n...Huh? You'd prefer a plate...?"])
      CallCommonEvent([834])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave them alone"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 3
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit A>Come on, cry!\nCry and shed those tears of chaos!"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>Kyu...kyuuu!"])
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit B>Damn! It's so stubborn!\nHey!"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>Kyukyuuu!"])
    ShowChoices([["Help Nuruko", "Leave them alone"], 2])
    When([0, "Help Nuruko"])
      ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit A>What? You want to help this thing...?"])
      ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit B>This mysterious thing is our tool to making a profit. If you get in the way, you'll take it's place!"])
      BattleProcessing([0, 1022, false, false])
      ShowTextAttributes(["lizardthief_fc1", 2, 0, 2])
      ShowText(["\\n<Lizard Bandit A>Grr, We'll remember this...!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The lizard bandits ran away!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["nuruko_fc1", 1, 0, 2])
      ShowText(["\\n<Nuruko>Kyukyukyu! ♪"])
      CallCommonEvent([837])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave them alone"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 4
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit A>Come on, cry!\nCry and shed those old man tears!"])
    ShowTextAttributes(["lazarus3_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus>Uu, uuu..."])
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit B>Damn! He's so stubborn!\nHey!"])
    ShowTextAttributes(["lazarus3_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus>Uuu..."])
    ShowChoices([["Help Lazarus", "Leave them alone"], 2])
    When([0, "Help Lazarus"])
      ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit A>What? You want to help him...?"])
      ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
      ShowText(["\\n<Lizard Bandit B>This old man is our tool to making a profit.\nIf you get in the way, you'll take his place!"])
      BattleProcessing([0, 1022, false, false])
      ShowTextAttributes(["lizardthief_fc1", 2, 0, 2])
      ShowText(["\\n<Lizard Bandit A>Grr, We'll remember this...!"])
      PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
      SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The lizard bandits ran away!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>Why is this happening to me...\nAt any rate, take this."])
      CallCommonEvent([832])
      Wait([60])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    When([1, "Leave them alone"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 5
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit B>Can you please leave me alone...?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Lizard Bandit A>What is it?! Go away!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Would you like to go to the next floor?"])
    ShowChoices([["Not yet", "Proceed to next floor"], 1])
    When([0, "Not yet"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Proceed to next floor"])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSwitches([49, 49, 0])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([45, 45, 0])
    CallCommonEvent([903])
    ControlSwitches([49, 49, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([49, 49, 0])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([46, 46, 0])
    CallCommonEvent([903])
    ControlSwitches([49, 49, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    FadeoutScreen([])
    ControlSwitches([41, 41, 1])
    ControlSwitches([52, 52, 1])
    ChangeSaveAccess([1])
    ControlSwitches([61, 61, 1])
    ControlSwitches([62, 62, 1])
    ControlSwitches([63, 63, 1])
    ControlSwitches([64, 64, 1])
    ControlSwitches([65, 65, 1])
    ControlSwitches([69, 69, 1])
    ControlSwitches([70, 70, 1])
    ControlSwitches([71, 71, 1])
    ControlSwitches([72, 72, 1])
    ControlSwitches([54, 54, 1])
    ControlSwitches([66, 66, 1])
    ControlSwitches([67, 67, 1])
    ControlSwitches([68, 68, 1])
    ControlVariables([131, 131, 0, 0, 0])
    ControlVariables([121, 121, 0, 0, 0])
    CallCommonEvent([112])
    ConditionalBranch([1, 121, 1, 122, 1])
      ControlVariables([122, 122, 0, 1, 121])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 576, 14, 50, 2, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the renewal of the Labyrinth of Chaos, the past labyrinth got erased!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([0, 2332, 0])
        ConditionalBranch([0, 4, 0])
          Script(["delete_actor_ex(26)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          Script(["delete_actor_ex(5)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeinScreen([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])
